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While her quick attack animations are a bit underwhelming against tougher enemies in comparison to Seijuro's ferocious dual-wielding style and Azami's multi-strike combos, she makes up for it with a single strong attack that allows her to close the distance on an enemy automatically.

This gives her the option to move to another group of enemies close by as soon as she clears away her side of opponents.

When using strong attacks in combination with her fast attacks, she offers a strong horizontal slash after the first fast strike and a piercing attack by the second.

Her strong attack after the third quick-strike should launch her enemy in the air, and she can perform a strong jump attack at the end of her fast combos.

Since her basic strong attack can knock down most if not all non-gigantic enemies, the best tactic to utilize her is to dash in with an opening strong attack, then chip away the enemies' health while they are down with fast strikes before circling around to repeat the attack.

Alternatively, spamming strong attacks is great for keeping the enemies knocked down but it is best to do so when singling out enemies with higher health bars while avoiding to get surrounded.

Her aerial attacks offer only basic sword animations with both quick and strong attacks, but it is just enough for her to attack and bring down flying enemies and those she launches in the air mid-combo so long as they are in her reach.

While she is a close-quarter fighter, players should try to be careful with her positioning and how long she can stay in one spot as her attack animations are slightly sluggish compared to Seijuro and Azami, and can easily be countered mid-combo.

Her special attack Divine Sword: Cherry Blossom Blizzard releases a horizontal projectile shockwave that slashes through and knocks away all enemies within its range, even from a distance.

It is most devasting up close for swarms in front of her. This armor is an exclusive Day 1 patch that Sakura can play in only for the Battle Bot map replays, which is accessible within Chapter 3 of the game.

While her stats and both her basic and combo attacks remain unchanged in this armor, the only difference is the smoother and faster attack animations that reflect the Mugen units as the state-of-the-art mechas in the game's storyline.

Even dashing in with a quick strike provides a slightly better knockback compared to the Kobu Type-3, allowing players to opt between using a quick or strong attack as the opening move.

With the Mugen's attack animations, it is more viable for players to have Sakura fight more efficiently with her quick attacks and allowing her to continue fighting within a close range for a longer duration before needing to evade or move out of crowds.

Her special attack remains the same as her Koubu version, but offers a more different cutscene when she recites her move. The Prototype Obu is unlocked at the battle phase of Chapter 5 and is easily Sakura's best mecha armor in the game.

While the Obu boasts higher stats than the Kobu and has better attack animations like the Mugen, its real asset is being able to release energy projectile slashes at her opponent with her strong attacks This feature is unlocked after a certain point during the Chapter 5 battle.

As Sakura fights best in the Obu, she can now mix between fighting close-quarters or attacking enemies from afar with projectile energy slashes.

Even her strong attack combos carried over from her Kobu Type-3 are further enhanced with this feature. While her basic strong attack can fire a horizontal slash, Sakura can fire two simultaneously to cover a wider range after making a dash.

The projectiles can also increase to four by inputting a strong attack after a regular strike, and Sakura can even fire the energy off from her other three strong attack combo animations to extend the sword's reach.

If players plan to fire their projectile attacks at a distance, keep in mind that her basic strong attack still retains its auto-function to approach enemies.

It is best to have a fair distance away from enemies to avoid moving towards them, or to be wary of where Sakura will land as she closes in on her target.

While attacking in mid-air, she can also use her strong attack to release a projectile wave slash to snipe down enemies high up.

This, however, requires proper positioning, height, and timing to be able to hit an enemy in the air so it will take a bit of practice to get used to this mid-air strategy.

Sakura's new special attack, Divine Sword: Eternal Cherry Blossoms , unleashes a vertical slash area attack in front of her, with the currents created by its force making it just as wide as her previous special move.

It offers a higher damage output that can take out even a giant enemy in the close range center of the attack. Just barely getting hit at the edge of the currents is enough to wipe out the smaller enemies caught by it.

Sign In Don't have an account? Start a Wiki. Image Gallery. Yuichi Kayama. Categories :. Universal Conquest Wiki.

Hinata Amamiya mother Tekkan Amamiya father. Imperial Sword " Amamiya Kunisada ". Type-3 Koubu Mugen Prototype Obu. New Sakura Wars the Comic : Chapter 1.

Shin Sakura Wars the Animation : Episode 1. Ayane Sakura. Imperial Combat Revue Sakura Wars They cast enchantments on small items that a Non-Mortal wear in order to conceal their true appearance.

They can be some sort of charm or a piece of jewelry. Something that goes unnoticed by the general population.

These have become rather expensive with time, so most Non-Mortals tend to just hide themselves in more simple manners if they can make-up, hats, certain types of clothing, etc.

Either way, the Non-Mortal and Mortal Worlds remain seperate for the most part. Emphasis on the most. Ann Takamaki and Goro Akechi are examples of this.

Most humans that enter relationships with Non-Mortals are usually extremely trustworthy folk. They are also subjected to tests by Non-Mortals in order to prove their trustworthiness, but this practice is starting to die out.

While most Non-Mortals live in Mortal cities and towns Iwatodai and Tokyo are examples of this , there are settlements that are strictly Non-Mortal, where they are free to be themselves and live without fear.

They are typically small towns, those kinds of places where no one visits. This helps protect the people that live there from being exposed.

That being said, Inaba is definitely a Non-Mortal only town. Witches are very powerful, and usually have the most sway in the Non-Mortal Community.

There are three major rules for them and all Non-Mortals by extension that are generally unspoken. No changing the past. This one should be self-explanatory.

Butterfly-effect and all. No making someone fall in love with another person. No resurrection and no premeditated murder. Bringing people back from the dead is a huge taboo, and the worst rule to break.

It is possible, but the Non-Mortal world has come to the conclusion that deciding who lives and dies. Magic always comes with a price. Every magic user learns that right off the bat, and must never forget it.

The consequence all depends on the severity of the magic used. The closer it is, the more wolf-like in behavior they become. They also tend to be more aggressive due to this.

You can usually pick out a werewolf during the full moon period due to how tired they are, and unexplained bites and scratches causes by their transformations.

That being said, Ryuji is a werewolf, and the November full moon for the P5 timeline is November So… yeah. The more emotionally charged a person is, the more they lose control of their powers.

Anger and sadness are the most volatile of all emotions. It can range from a glass breaking to someone getting badly hurt.

Non-Mortals whose cores are related to certain elements such as ice and fire have weaknesses related to those elements. Nature-related beings flower fae, nymphs, etc are susceptible to both.

With great power comes… a ton of weird crap that you are not prepared to deal with. Same type? Same type!

She has similarly styled blonde hair with orange tips and a notable bear ear headband. Her apparel consists of white and pink striped two piece outfit adorned with several bows.

Her leg-wear consists of white thigh-high stockings and pink boots, both which have matching black frills. Kotone is a well mannered young girl with a bright future.

She is very intelligent as she is talented in many hobbies she takes up, and while she may be soft spoken, she is very confident and is not afraid to speak her mind.

She is very driven to accomplish things she takes on such as her strange experimental doughnut recipes, or her daily practicing in improving her dancing.

She is strong-willed and encourages her friend Hibiki to never give up; whether it's to scold him or not. While Kotone essentially has no real flaws, she isn't the type of person to ask for help or depend on others.

This left Sakura with a desire to have both the combat and theater sides of the Combat Revue revived to its former glory and keep Shinguji's legacy alive.

With the hack-and-slash mechanics introduced to the game, Sakura is the only character out of the cast with three different mechas for players to use Two based on story progress, and one is a patch-exclusive armor used only for the Battle Bot map replays.

As the first character to play after Chapter 1's intermission, Sakura's Kobu Type-3 fights with a single katana in close-combat.

While her quick attack animations are a bit underwhelming against tougher enemies in comparison to Seijuro's ferocious dual-wielding style and Azami's multi-strike combos, she makes up for it with a single strong attack that allows her to close the distance on an enemy automatically.

This gives her the option to move to another group of enemies close by as soon as she clears away her side of opponents. When using strong attacks in combination with her fast attacks, she offers a strong horizontal slash after the first fast strike and a piercing attack by the second.

Her strong attack after the third quick-strike should launch her enemy in the air, and she can perform a strong jump attack at the end of her fast combos.

Since her basic strong attack can knock down most if not all non-gigantic enemies, the best tactic to utilize her is to dash in with an opening strong attack, then chip away the enemies' health while they are down with fast strikes before circling around to repeat the attack.

Alternatively, spamming strong attacks is great for keeping the enemies knocked down but it is best to do so when singling out enemies with higher health bars while avoiding to get surrounded.

Her aerial attacks offer only basic sword animations with both quick and strong attacks, but it is just enough for her to attack and bring down flying enemies and those she launches in the air mid-combo so long as they are in her reach.

While she is a close-quarter fighter, players should try to be careful with her positioning and how long she can stay in one spot as her attack animations are slightly sluggish compared to Seijuro and Azami, and can easily be countered mid-combo.

Her special attack Divine Sword: Cherry Blossom Blizzard releases a horizontal projectile shockwave that slashes through and knocks away all enemies within its range, even from a distance.

It is most devasting up close for swarms in front of her. This armor is an exclusive Day 1 patch that Sakura can play in only for the Battle Bot map replays, which is accessible within Chapter 3 of the game.

While her stats and both her basic and combo attacks remain unchanged in this armor, the only difference is the smoother and faster attack animations that reflect the Mugen units as the state-of-the-art mechas in the game's storyline.

Even dashing in with a quick strike provides a slightly better knockback compared to the Kobu Type-3, allowing players to opt between using a quick or strong attack as the opening move.

With the Mugen's attack animations, it is more viable for players to have Sakura fight more efficiently with her quick attacks and allowing her to continue fighting within a close range for a longer duration before needing to evade or move out of crowds.

Her special attack remains the same as her Koubu version, but offers a more different cutscene when she recites her move.

The Prototype Obu is unlocked at the battle phase of Chapter 5 and is easily Sakura's best mecha armor in the game. While the Obu boasts higher stats than the Kobu and has better attack animations like the Mugen, its real asset is being able to release energy projectile slashes at her opponent with her strong attacks This feature is unlocked after a certain point during the Chapter 5 battle.

As Sakura fights best in the Obu, she can now mix between fighting close-quarters or attacking enemies from afar with projectile energy slashes.

Even her strong attack combos carried over from her Kobu Type-3 are further enhanced with this feature. While her basic strong attack can fire a horizontal slash, Sakura can fire two simultaneously to cover a wider range after making a dash.

The projectiles can also increase to four by inputting a strong attack after a regular strike, and Sakura can even fire the energy off from her other three strong attack combo animations to extend the sword's reach.

If players plan to fire their projectile attacks at a distance, keep in mind that her basic strong attack still retains its auto-function to approach enemies.

It is best to have a fair distance away from enemies to avoid moving towards them, or to be wary of where Sakura will land as she closes in on her target.

While attacking in mid-air, she can also use her strong attack to release a projectile wave slash to snipe down enemies high up. Butterfly-effect and all.

No making someone fall in love with another person. No resurrection and no premeditated murder. Bringing people back from the dead is a huge taboo, and the worst rule to break.

It is possible, but the Non-Mortal world has come to the conclusion that deciding who lives and dies. Magic always comes with a price.

Every magic user learns that right off the bat, and must never forget it. The consequence all depends on the severity of the magic used.

The closer it is, the more wolf-like in behavior they become. They also tend to be more aggressive due to this. You can usually pick out a werewolf during the full moon period due to how tired they are, and unexplained bites and scratches causes by their transformations.

That being said, Ryuji is a werewolf, and the November full moon for the P5 timeline is November So… yeah. The more emotionally charged a person is, the more they lose control of their powers.

Anger and sadness are the most volatile of all emotions. It can range from a glass breaking to someone getting badly hurt. Non-Mortals whose cores are related to certain elements such as ice and fire have weaknesses related to those elements.

Nature-related beings flower fae, nymphs, etc are susceptible to both. With great power comes… a ton of weird crap that you are not prepared to deal with.

Same type? Same type! Ren and Hamuko Minato: Nothing in life is free. Yu: Adventure is free. Minako: Life is free.

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